AoeStats
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MegaRandom

508220701Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1256
+13
🇪🇸 Italians · Spain
1209
+15
🇨🇳 Franks · China
1104
+19
🇨🇳 Khmer · China
1080
+19
🇭🇰 Goths · Hong Kong SAR China
1218
-18
🇮🇳 Georgians · India
1207
-18
🇹🇼 Portuguese · Taiwan
1175
-17
🇮🇳 Berbers · India
1094
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,542 11:37 15:58 35:42 ⛏ Fast Castle
31 1,384 9:44 21:56 33:39 ⚔ Archer Rush
30 1,334 12:45 18:17 42:00 ⛏ Fish Boom FC
26 1,151 13:26 17:37 28:31 ⛏ Fast Castle
25 1,126 10:38 22:38 36:04 ⚔ Archer Rush
22 978 15:39 19:23 35:19 ⛏ Fish Boom FC
21 918 10:56 16:32 30:26 ⛏ Fast Castle
19 844 11:09 15:41 36:19 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,115 16,845 14,620 1,185 56,765 68,145
18,060 15,102 13,345 3,045 49,552 51,836
23,035 8,874 14,035 1,550 47,494 55,017
21,080 11,071 11,425 1,155 44,731 53,058
18,915 18,762 4,395 2,250 44,322 49,782
17,175 11,830 6,590 2,515 38,110 43,715
12,640 12,330 8,695 2,365 36,030 37,506
7,820 7,464 4,910 1,435 21,629 23,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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