AoeStats
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Fortress

507930208Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1104
+15
🇨🇳 Spanish · China
1091
+16
🇨🇳 Goths · China
1079
+16
🇮🇳 Slavs · India
1078
+16
🇫🇷 Sicilians · France
1137
-17
🇨🇳 Poles · China
1109
-17
🇨🇳 Portuguese · China
1060
-15
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,222 8:20 12:01 27:08 ⛏ Fast Castle
38 1,877 7:23 11:16 24:53 ⛏ Fast Castle
35 1,740 7:32 11:44 33:10 ⛏ Fast Castle
30 1,492 9:09 13:06 26:25 ⛏ Fast Castle
27 1,359 7:29 12:22 26:41 ⛏ Fast Castle
26 1,280 7:21 12:42 31:28 ⚔ Skirmisher Rush
22 1,102 7:36 11:02 25:24 ⛏ Fast Castle
18 904 6:45 12:12 45:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,055 26,702 16,600 1,050 94,407 106,353
31,315 21,805 20,760 7,185 81,065 104,921
32,910 20,990 23,195 3,760 80,855 95,278
28,990 23,115 20,160 955 73,220 91,884
36,525 17,870 13,715 4,300 72,410 76,636
28,610 21,955 9,855 3,135 63,555 69,479
31,820 15,930 11,895 750 60,395 63,976
17,010 16,968 9,550 4,080 47,608 66,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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