AoeStats
← kirbygus

Arabia

507908251Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 48m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
953
+10
🇵🇪 Bohemians · Peru
922
+28
🇲🇽 Slavs · Mexico
912
+11
🇲🇽 Spanish · Mexico
880
-13
🇲🇽 Huns · Mexico
790
-10
🇲🇽 Mongols · Mexico
766
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,029 10:18 25:10 39:18 ⚔ Archer Rush
31 1,513 12:32 21:05 36:51 ⚔ Archer Rush
26 1,252 10:26 20:54 — ⚔ Scouts into Skirms
15 734 11:45 25:06 36:53 ⚔ Scout Rush
14 702 10:44 21:47 38:17
6 277 10:22 19:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,790 13,014 5,785 945 35,534 41,456
10,260 12,810 7,970 1,255 32,295 37,250
16,280 7,986 5,005 2,270 31,541 37,537
11,955 10,537 5,225 960 28,677 41,850
9,165 6,866 2,600 1,130 19,761 21,060
3,675 3,410 390 0 7,475 9,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.