AoeStats
← kirbygus

Black Forest

504661797Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 63m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
857
+16
🇨🇳 Huns · China
853
+16
🇺🇸 Khmer · United States
849
+16
🇨🇱 Persians · Chile
821
+17
🇲🇽 Spanish · Mexico
906
-20
🇲🇽 Mongols · Mexico
900
-18
🇲🇽 Huns · Mexico
807
-17
🇲🇽 Aztecs · Mexico
774
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,406 11:11 15:25 32:49 ⛏ Fast Castle
19 1,194 10:08 15:27 30:56 ⛏ Fast Castle
18 1,127 14:48 21:06 39:58 ⛏ Fast Castle
17 1,091 10:03 16:20 40:35 ⛏ Fast Castle
16 1,048 17:41 25:16 53:17 ⚔ FC into Scouts
15 979 14:32 25:54 37:31 ⛏ Fast Castle
13 800 14:31 26:27 40:38 ⚔ Drush
11 670 14:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
33,695 41,195 31,370 5,690 111,950 127,467
38,880 46,035 23,910 1,775 110,600 123,051
31,745 22,385 27,140 3,420 84,690 112,149
33,820 15,714 29,840 2,920 82,294 92,369
22,430 21,505 8,905 2,610 55,450 59,927
23,755 17,470 11,710 2,380 55,315 64,400
21,335 16,338 3,550 2,955 44,178 52,817
3,325 2,565 50 270 6,210 6,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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