AoeStats
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Four Lakes

503566487Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1055
+13
🇯🇵 Huns · Japan
987
+16
🇮🇳 Poles · India
978
+17
🇯🇵 Bohemians · Japan
936
+44
🇨🇳 Gurjaras · China
1065
-19
🇫🇷 Dravidians · France
1006
-17
🇵🇱 Spanish · Poland
999
-16
🇭🇰 Shu · Hong Kong SAR China
919
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,416 13:37 23:15 37:44 ⛏ Fish Boom
35 1,847 11:47 16:45 30:10 ⛏ Fish Boom FC
32 1,683 10:04 19:10 35:45 ⚔ Fish Boom into Archers
31 1,678 10:33 19:42 31:12 ⛏ Fish Boom FC
26 1,387 12:01 18:55 34:38 ⚔ Fish Boom into Scouts
24 1,298 12:16 18:46 35:09 ⛏ Fish Boom FC
17 887 12:52 18:17 29:56 ⛏ Fast Castle
8 408 10:55 41:47 —

Resources

Player Food Wood Gold Stone Spent Collected
33,175 22,212 10,430 3,340 69,157 80,294
30,435 9,475 19,495 3,580 62,985 85,295
18,415 19,315 13,850 1,945 53,525 65,477
19,760 17,705 11,430 2,570 51,465 79,679
21,910 12,793 14,115 1,600 50,418 70,964
16,445 10,076 8,440 1,600 36,561 39,741
17,330 12,420 3,875 2,260 35,885 36,954
8,885 9,096 555 720 19,256 23,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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