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Black Forest

510064045Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 24m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1199
+12
🇨🇳 Celts · China
1122
+16
🇦🇺 Britons · Australia
1101
+16
🇮🇳 Sicilians · India
1069
+19
🇩🇪 Burgundians · Germany
1125
-16
🇺🇸 Turks · United States
1117
-16
🇮🇹 Chinese · Italy
1113
-16
🇧🇪 Britons · Belgium
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 705 11:12 14:54 — ⛏ Fish Boom FC
26 661 11:51 16:46 — ⛏ Fast Castle
26 662 12:47 16:39 21:09 ◆ FC into Fast Imp
25 619 12:23 16:54 — ⛏ Fish Boom FC
23 575 9:48 — — ⚔ Towers into Archers
22 550 10:17 15:57 — ⛏ Fast Castle
20 512 13:33 18:10 — ⛏ Fast Castle
15 370 10:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,525 5,660 1,310 895 14,390 15,287
6,125 6,011 250 200 12,586 13,202
5,925 5,005 350 300 11,580 13,178
3,125 5,465 1,870 100 10,560 13,557
4,500 2,870 2,175 650 10,195 9,895
3,475 2,565 1,230 775 8,045 9,096
4,725 2,400 200 100 7,425 9,238
2,640 1,900 350 560 5,450 6,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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