Migration
505759934Analyzed1v1 RM
·
21d ago on Sep 10, 2026·
47m 0s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Galo.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
Galo.
D
Feudal Age
12:21
vs 11:47
btm 34%
Castle Age
22:42
vs 19:42
btm 22%
Imperial Age
39:11
vs 35:33
btm 26%
eAPM
14
vs 24
btm 16%
First military
8:27
vs 11:01
top 18%
▼
Slow Castle Age at 22:42 — slower than 78% of analysed players on Migration
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (16:23) — usually safest before it
▲
Early military at 8:27 (Transport Ship) — earlier than 82% of analysed players on Migration
▼
Town centers idle 9:07 of the first 22:42 — keep villagers queued
fv.estrada.99
C
Feudal Age
10:06
vs 11:47
top 7%
Castle Age
30:06
vs 19:42
btm 2%
Imperial Age
45:27
vs 35:33
btm 8%
eAPM
17
vs 24
btm 25%
First military
9:18
vs 11:01
top 26%
▲
Fast Feudal Age at 10:06 — faster than 93% of analysed players on Migration
▼
Slow Castle Age at 30:06 — slower than 98% of analysed players on Migration
▼
Slow Imperial Age at 45:27 — slower than 92% of analysed players on Migration
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (40:24) — usually safest before it
▼
Town centers idle 9:51 of the first 30:06 — keep villagers queued