Marketplace
505339042Analyzed1v1 RM
·
23d ago on Sep 8, 2026·
52m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Galo.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 30,312 analysed 1v1 players on Marketplace.
Brmaicon85
D
Feudal Age
11:06
vs 10:38
btm 37%
Castle Age
24:45
vs 21:53
btm 21%
Imperial Age
51:28
vs 38:57
btm 4%
eAPM
10
vs 31
btm 3%
First military
32:00
vs 12:33
btm 1%
▼
Slow Castle Age at 24:45 — slower than 79% of analysed players on Marketplace
▼
Slow Imperial Age at 51:28 — slower than 96% of analysed players on Marketplace
▼
Low eAPM (10) — busier hands win idle time back
▼
First military only at 32:00 (Spearman) — later than 99% of analysed players on Marketplace
▼
Town centers idle 4:48 of the first 24:45 — keep villagers queued
Galo.
D
Feudal Age
12:08
vs 10:38
btm 18%
Castle Age
23:07
vs 21:53
btm 36%
Imperial Age
43:07
vs 38:57
btm 22%
eAPM
17
vs 31
btm 16%
First military
18:17
vs 12:33
btm 20%
▼
Slow Feudal Age at 12:08 — slower than 82% of analysed players on Marketplace
▼
Slow Imperial Age at 43:07 — slower than 78% of analysed players on Marketplace
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 4:42 of the first 23:07 — keep villagers queued