AoeStats
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Arabia

503452297Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 31m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1789
+7
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1775
+8
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1747
+9
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1650
-11
1583
-8
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1493
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,429 9:38 22:17 — ⚔ Archer Rush
45 1,414 12:49 23:25 — ⚔ Archer Rush
44 1,397 9:48 — — ⚔ Archer Rush
34 1,074 9:13 23:06 — ⚔ Scout Rush
30 964 — — —
29 928 8:44 29:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,340 5,077 2,280 100 19,797 19,879
6,200 6,642 4,730 250 17,822 18,927
4,810 5,127 3,870 0 13,807 14,925
3,750 4,330 2,525 375 10,980 10,616
4,200 5,208 550 100 10,058 12,504
2,300 2,197 50 300 4,847 5,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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