AoeStats
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MegaRandom

509745263Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 52m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
886
+14
🇨🇳 Britons · China
855
+15
🇨🇳 Magyars · China
845
+16
🇩🇪 Franks · Germany
824
+17
🇫🇷 Huns · France
857
-16
🇨🇳 Britons · China
848
-16
🇺🇸 Saracens · United States
839
-15
🇪🇸 Franks · Spain
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,542 11:53 21:21 33:01 ⛏ Fast Castle
28 1,466 11:15 19:14 36:54 ⚔ Drush into Scouts
25 1,282 11:42 22:57 35:00 ⛏ Fast Castle
25 1,280 10:54 21:12 34:29 ⚔ Scout Rush
22 1,135 11:14 19:39 37:35 ⛏ Fast Castle
21 1,095 11:17 36:54 —
17 870 12:15 22:32 35:11 ⛏ Fast Castle
15 803 13:14 22:39 34:09

Resources

Player Food Wood Gold Stone Spent Collected
27,210 13,790 17,410 2,135 60,545 64,400
29,805 16,450 7,725 4,080 58,060 62,484
20,255 19,335 11,925 3,450 54,965 59,405
21,045 15,350 10,810 3,605 50,810 65,660
18,900 19,145 5,830 1,500 45,375 56,338
12,650 7,440 5,065 3,205 28,360 42,812
9,190 8,475 4,705 3,420 25,790 30,043
5,335 5,685 1,390 3,500 15,910 21,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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