AoeStats
← BARBARUIVA

Black Forest

509757549Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 95m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
923
+17
🇨🇱 Burgundians · Chile
891
+19
🇧🇷 Bohemians · Brazil
948
-18
🇧🇷 Persians · Brazil
947
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 2,324 13:12 26:14 38:32 ⛏ Fish Boom FC
22 2,112 21:03 31:25 47:15 ⛏ Fast Castle
21 2,042 15:07 21:45 37:26 ⛏ Fast Castle
14 1,306 27:44 32:33 46:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,040 55,785 40,150 3,455 144,430 155,164
46,250 43,706 38,590 2,640 131,186 156,101
23,175 37,502 28,150 2,495 91,322 158,683
24,105 19,252 16,715 2,680 62,752 64,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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