AoeStats
← BARBARUIVA

Black Forest

509746557Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 71m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
936
+12
🇧🇷 Persians · Brazil
935
+12
🇧🇷 Vietnamese · Brazil
802
+18
🇦🇷 Bohemians · Argentina
852
-14
🇦🇷 Byzantines · Argentina
848
-14
🇦🇷 Teutons · Argentina
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,217 12:12 16:35 31:29 ⛏ Fast Castle
23 1,633 17:16 21:31 33:11 ⛏ Fast Castle
21 1,531 12:26 22:01 34:20 ⛏ Fast Castle
19 1,382 14:12 20:35 41:54 ⛏ Fast Castle
13 901 12:06 16:45 37:35 ⛏ Fast Castle
13 948 13:57 18:04 44:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,385 66,429 41,470 4,200 137,484 146,539
45,520 29,300 50,840 2,900 128,560 139,482
24,925 35,387 16,025 1,390 77,727 84,992
17,245 30,636 22,490 4,280 74,651 121,414
26,275 16,695 17,220 4,625 64,815 73,105
36,055 8,120 10,840 4,850 59,865 80,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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