AoeStats
← BARBARUIVA

Black Forest

509737923Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 63m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1047
+12
🇲🇽 Franks · Mexico
877
+18
🇧🇷 Mongols · Brazil
951
-15
🇧🇷 Persians · Brazil
950
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,207 10:42 19:39 36:09 ⚔ Archer Rush
19 1,229 11:56 19:57 37:37 ⛏ FC into Fish Boom
17 1,086 12:10 21:55 35:34 ⛏ Fast Castle
16 1,041 16:49 21:38 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,540 21,315 21,130 2,900 85,885 110,709
30,380 19,597 26,585 2,605 79,167 79,474
32,455 21,631 17,685 5,280 77,051 83,647
22,310 24,770 11,495 5,445 64,020 70,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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