AoeStats
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MegaRandom

509325938Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
1397
+13
🇨🇦 Britons · Canada
1382
+14
🇨🇳 Japanese · China
1430
-17
🇨🇳 Mongols · China
1243
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,344 10:47 19:05 40:00 ◆ Fire Galleys FC
38 1,930 13:28 22:28 — ⛏ Fish Boom into Fire Galleys FC
33 1,685 12:02 16:20 40:40 ⛏ Fish Boom FC
25 1,244 12:50 16:22 33:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,495 34,660 15,095 3,450 68,700 77,509
15,225 25,795 12,920 3,650 57,590 62,557
11,875 18,715 11,475 3,105 45,170 61,007
9,620 19,155 5,795 1,450 36,020 45,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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