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Pilgrims

509312649Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 25m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1396
+12
🇭🇰 Huns · Hong Kong SAR China
1352
+14
🇨🇳 Armenians · China
1415
-17
🇨🇳 Mongols · China
1194
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,144 13:00 19:06 — ⛏ Fish Boom FC
40 1,011 9:55 17:22 — ⛏ Fish Boom FC into Galleys
28 707 10:58 21:38 — ⛏ Fish Boom FC
28 702 12:07 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,450 12,665 4,005 105 23,225 24,070
4,100 7,130 2,495 300 14,025 17,013
4,500 4,323 1,390 855 11,068 11,661
3,000 4,969 1,315 115 9,399 11,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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