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Arena

508405434Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1458
+9
🇨🇳 Franks · China
1328
+14
🇦🇷 Tatars · Argentina
1279
+16
🇨🇳 Mongols · China
1158
+22
🇨🇳 Celts · China
1302
-16
🇨🇳 Bohemians · China
1293
-15
🇨🇳 Malay · China
1292
-15
🇭🇰 Britons · Hong Kong SAR China
1276
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,747 9:54 13:47 27:44 ⛏ Fast Castle
48 2,576 12:25 16:40 21:17 ◆ FC into Fast Imp
44 2,346 10:21 14:11 28:00 ⛏ Fast Castle
33 1,782 11:19 13:58 26:50 ⛏ Fast Castle
32 1,690 10:57 14:52 28:28 ⛏ Fast Castle
29 1,554 10:59 14:36 26:42 ⛏ Fast Castle
29 1,566 9:57 14:18 31:35 ⛏ Fast Castle
16 829 10:58 15:18 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,195 11,200 44,285 300 125,980 134,662
44,895 20,630 32,170 2,250 99,945 105,731
36,080 32,770 18,275 4,950 92,075 101,501
30,445 33,580 12,660 2,300 78,985 87,389
27,925 31,580 9,690 3,325 72,520 81,259
30,540 17,375 10,990 3,020 61,925 74,575
13,425 14,110 8,885 4,185 40,605 48,026
12,510 10,235 13,785 200 36,730 38,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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