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Black Forest

507685928Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1445
+13
🇹🇼 Persians · Taiwan
1381
+16
🇹🇼 Vietnamese · Taiwan
1309
+19
🇨🇳 Romans · China
1245
+21
🇰🇷 Japanese · South Korea
1501
-22
🇰🇷 Britons · South Korea
1446
-20
🇨🇭 Hindustanis · Switzerland
1300
-14
🇰🇷 Bulgarians · South Korea
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,279 11:02 14:54 33:35 ⛏ Fast Castle
43 1,854 10:45 16:44 31:20 ⛏ Fast Castle
42 1,806 10:49 14:21 31:06 ⛏ Fast Castle
38 1,665 11:23 15:21 34:25 ⛏ Fast Castle
36 1,556 12:30 27:52 34:51 ⚔ Tower Rush
34 1,488 13:19 17:31 31:52 ⛏ Fast Castle
29 1,256 10:49 14:27 27:50 ⛏ Fast Castle
25 1,074 14:47 19:12 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,380 14,765 20,210 250 68,605 80,859
26,775 15,653 15,520 4,345 62,293 71,427
25,510 22,320 7,015 1,060 55,905 60,007
22,550 14,690 16,115 250 53,605 57,043
15,910 23,191 10,035 1,735 50,871 58,025
15,075 11,660 4,565 3,315 34,615 39,310
10,875 10,910 5,975 2,160 29,920 33,296
11,990 10,375 3,755 3,650 29,770 31,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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