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Four Lakes

507431820Analyzed
1v1 RM · 15d ago on Sep 18, 2026· 68m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1639
+13
🇲🇽 Inca · Mexico
1565
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 4,038 11:42 16:08 44:31 ⚔ Fish Boom FC into Champis
49 3,332 10:03 16:55 40:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
73,895 33,580 36,675 150 144,300 149,864
35,275 23,214 5,410 3,905 67,804 69,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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