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MegaRandom

504631161Analyzed
1v1 RM · 27d ago on Sep 6, 2026· 42m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1750
+17
🇨🇳 Romans · China
1770
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,430 12:26 21:39 34:44 ⚔ Fish Boom into M@A into Galleys
46 1,918 9:09 17:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,645 30,222 12,855 2,815 63,537 63,986
10,225 23,030 7,900 100 41,255 42,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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