AoeStats
← Bubbly_Bee

Arena

510595952Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 80m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
766
+11
🇨🇿 Spanish · Czechia
765
+11
🇩🇪 Persians · Germany
665
-11
🇩🇪 Burgundians · Germany
653
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,908 12:03 15:51 31:47 ⛏ Fast Castle
22 1,763 12:54 23:05 37:20 ⛏ Fast Castle
21 1,652 12:36 21:19 39:34 ⛏ Fast Castle
15 1,205 12:03 21:48 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,435 38,925 25,165 3,600 113,125 130,544
44,325 25,315 37,040 2,405 109,085 145,240
36,835 34,130 28,515 3,550 103,030 121,659
24,220 38,490 31,510 2,195 96,415 152,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.