AoeStats
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Arabian Desert

510118573Analyzed
1v1 RM · 19h ago on Sep 29, 2026· 59m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Magyars · Romania
1055
+16
🇬🇧 Britons · United Kingdom
1061
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,143 9:24 20:56 33:25 ⚔ Scout Rush
22 1,330 9:23 19:48 36:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,145 19,291 13,390 3,070 54,896 61,237
20,595 21,050 7,855 3,115 52,615 54,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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