AoeStats
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Oasis

508865198Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 36m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1755
+12
🇦🇷 Italians · Argentina
1614
+18
1601
+18
🇹🇼 Khmer · Taiwan
1509
+22
1700
-19
🇨🇳 Poles · China
1680
-19
🇪🇸 Franks · Spain
1664
-18
🇯🇵 Dravidians · Japan
1564
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 2,560 9:21 25:29 — ⚔ Scout Rush
63 2,312 8:56 27:45 — ⚔ Archer Rush
62 2,277 9:05 27:39 — ⚔ Scout Rush
57 2,087 9:05 22:58 — ⚔ Scout Rush
50 1,826 9:02 24:29 — ⚔ Archer Rush
47 1,738 9:23 23:23 — ⚔ Archer Rush
47 1,747 10:32 18:17 — ⚔ FC into Skirms
43 1,567 8:47 30:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,750 9,805 8,445 300 36,300 39,254
19,920 8,645 3,200 500 32,265 34,244
9,975 10,615 7,770 775 29,135 33,320
17,580 5,973 670 225 24,448 25,605
7,775 9,897 6,315 350 24,337 26,657
13,780 6,747 3,020 400 23,947 26,079
5,950 8,112 5,460 455 19,977 20,064
5,170 6,361 745 775 13,051 12,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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