AoeStats
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Arena

508448003Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 59m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1482
+17
🇳🇱 Dravidians · Netherlands
1472
+17
🇬🇧 Khmer · United Kingdom
1455
+18
🇩🇪 Persians · Germany
1375
+21
1617
-24
1548
-20
🇹🇼 Turks · Taiwan
1525
-19
1282
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,882 10:21 14:03 28:05 ⛏ Fast Castle
48 2,846 10:38 14:25 28:00 ⛏ Fast Castle
41 2,448 11:10 15:02 29:01 ⛏ Fast Castle
40 2,390 10:44 14:29 27:42 ⛏ Fast Castle
39 2,286 11:04 15:00 27:35 ⛏ Fast Castle
38 2,226 10:41 14:22 28:57 ⛏ Fast Castle
33 1,954 11:57 14:46 27:35 ⛏ Fast Castle
27 1,583 10:51 14:43 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,140 40,475 24,025 4,280 113,920 116,391
45,895 42,160 23,030 2,300 113,385 116,857
44,290 35,695 23,955 3,175 107,115 117,122
47,555 23,740 21,565 6,930 99,790 109,107
47,260 29,605 19,510 3,300 99,675 103,698
50,175 22,360 21,675 1,600 95,810 110,052
41,955 31,187 17,545 4,410 95,097 98,324
41,745 23,040 21,710 1,050 87,545 98,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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