AoeStats
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Arena

508436239Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1470
+16
🇹🇼 Berbers · Taiwan
1445
+17
🇨🇳 Turks · China
1440
+17
🇹🇼 Khmer · Taiwan
1411
+18
🇹🇼 Celts · Taiwan
1632
-22
🇹🇼 Spanish · Taiwan
1535
-20
🇹🇼 Jurchens · Taiwan
1429
-16
1273
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 3,167 10:04 16:09 — ⛏ Fast Castle
49 2,401 11:02 14:36 29:46 ⛏ Fast Castle
48 2,362 8:52 27:17 41:27 ⚔ Towers into Scouts
45 2,220 10:36 14:56 30:14 ⛏ Fast Castle
39 1,905 10:06 13:40 32:49 ⛏ Fast Castle
39 1,936 10:45 14:47 28:54 ⛏ Fast Castle
35 1,722 10:31 14:04 34:03 ⛏ Fast Castle
26 1,270 10:30 16:03 42:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,420 13,270 25,315 1,050 88,055 110,486
29,285 26,535 14,750 2,950 73,520 77,813
30,845 20,768 13,090 4,240 68,943 75,895
29,845 20,561 15,085 1,765 67,256 69,942
14,545 18,285 13,520 1,830 48,180 56,516
18,240 20,854 5,280 2,655 47,029 76,347
12,825 17,435 6,330 440 37,030 42,433
10,320 10,033 1,790 1,360 23,503 28,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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