AoeStats
← TW_Jerry YT @TW-aoe2noobs

Arena

508230253Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1675
+13
🇹🇼 Khmer · Taiwan
1624
+16
🇹🇼 Spanish · Taiwan
1565
+18
🇹🇼 Spanish · Taiwan
1529
+19
🇹🇷 Spanish · Türkiye
1698
-19
🇭🇰 Magyars · Hong Kong SAR China
1623
-17
🇹🇷 Bohemians · Türkiye
1619
-17
🇹🇷 Franks · Türkiye
1511
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,905 10:59 14:47 41:26 ⛏ Fast Castle
44 1,902 11:39 15:48 32:12 ⛏ Fast Castle
42 1,809 10:02 13:50 29:56 ⛏ Fast Castle
41 1,767 12:01 14:52 27:13 ⛏ Fast Castle
38 1,666 11:34 15:05 41:40 ⛏ Fast Castle
36 1,571 11:10 15:03 27:56 ⛏ Fast Castle
35 1,506 10:37 14:22 38:56 ⛏ Fast Castle
31 1,337 10:39 15:38 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,270 27,430 14,655 1,050 75,405 77,821
29,170 25,270 16,980 2,280 73,700 79,485
26,705 22,195 9,680 2,900 61,480 71,518
17,530 14,510 7,605 2,860 42,505 43,276
18,375 12,188 10,005 1,135 41,703 42,262
12,550 16,449 8,525 2,550 40,074 44,980
14,840 6,750 5,720 2,410 29,720 32,446
11,375 8,909 3,755 1,240 25,279 26,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.