AoeStats
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Arena

508226274Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 26m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1664
+11
🇹🇼 Khmer · Taiwan
1611
+13
🇹🇼 Spanish · Taiwan
1550
+15
🇹🇼 Spanish · Taiwan
1512
+17
🇻🇳 Mongols · Vietnam
1559
-15
1546
-14
🇨🇳 Georgians · China
1541
-14
🇯🇵 Persians · Japan
1505
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,738 10:58 18:26 — ⛏ Fast Castle
48 1,303 8:25 — — ⚔ Towers into Scouts
47 1,268 10:41 14:51 — ⛏ Fast Castle
38 1,016 10:44 14:32 — ⛏ Fast Castle
35 935 10:59 15:12 — ⛏ Fast Castle
34 922 8:22 15:07 — ⛏ Fast Castle
25 661 10:49 14:11 — ⛏ Fast Castle
25 668 12:33 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,055 6,290 1,360 950 18,655 21,371
9,165 7,503 1,295 300 18,263 19,882
9,400 7,466 790 310 17,966 19,813
6,475 5,760 2,125 950 15,310 16,976
5,975 2,615 2,050 650 11,290 13,045
4,140 3,665 850 100 8,755 9,436
3,250 2,778 1,090 900 8,018 8,611
3,615 2,601 100 1,325 7,641 9,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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