AoeStats
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Oasis

507514639Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 35m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1649
+16
1627
+17
🇹🇼 Persians · Taiwan
1575
+19
🇹🇼 Magyars · Taiwan
1543
+20
🇫🇮 Japanese · Finland
1685
-21
🇨🇳 Persians · China
1650
-18
🇫🇷 Saracens · France
1637
-18
🇦🇷 Bulgarians · Argentina
1580
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,100 8:59 24:18 — ⚔ Archer Rush
58 2,051 8:37 22:56 — ⚔ Scout Rush
57 2,028 9:29 22:38 — ⚔ Archer Rush
51 1,798 9:03 24:31 — ⚔ Scout Rush
50 1,761 9:23 29:17 — ⚔ Drush FC
49 1,724 8:33 24:00 — ⚔ Scout Rush
49 1,734 8:50 24:07 — ⚔ Scout Rush
27 962 30:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,855 6,063 8,275 200 30,393 30,827
15,980 8,227 5,470 300 29,977 31,651
13,425 7,365 4,020 300 25,110 25,134
5,950 8,944 6,450 335 21,679 22,291
6,025 7,320 5,895 205 19,445 19,756
8,315 5,335 1,500 200 15,350 15,552
5,875 5,266 1,340 300 12,781 12,998
3,525 3,200 50 400 7,175 8,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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