AoeStats
← TW_Jerry YT @TW-aoe2noobs

Arena

507508353Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 41m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1637
+12
1614
+13
🇹🇼 Teutons · Taiwan
1527
+16
🇹🇼 Cumans · Taiwan
1513
+16
🇹🇼 Portuguese · Taiwan
1562
-15
🇹🇼 Franks · Taiwan
1557
-15
🇨🇳 Japanese · China
1538
-14
🇨🇳 Shu · China
1503
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,177 12:04 16:18 28:14 ⛏ Fast Castle
51 2,092 10:43 14:31 31:17 ⛏ Fast Castle
48 1,957 10:51 14:50 28:09 ⛏ Fast Castle
47 1,948 10:51 14:47 29:45 ⛏ Fast Castle
40 1,663 10:34 14:25 29:17 ⛏ Fast Castle
37 1,518 9:22 22:19 26:31 ⚔ M@A into Towers into Fast Imp
34 1,409 9:09 19:45 30:32 ⛏ Fast Castle
32 1,303 9:34 20:50 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,670 9,350 18,970 950 54,940 57,717
21,825 18,655 7,365 3,165 51,010 54,282
17,605 20,165 10,835 1,915 50,520 54,067
20,135 14,728 12,640 2,900 50,403 56,504
22,485 12,358 10,305 1,850 46,998 49,792
14,000 12,825 4,395 750 31,970 36,849
11,080 12,523 7,680 115 31,398 32,944
10,635 11,953 4,085 1,940 28,613 29,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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