AoeStats
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Black Forest

507267481Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 8m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1747
+9
🇦🇷 Spanish · Argentina
1613
+14
🇹🇼 Celts · Taiwan
1609
+14
🇹🇼 Britons · Taiwan
1151
+30
🇩🇪 Italians · Germany
1582
-17
🇮🇳 Britons · India
1580
-18
🇨🇳 Khmer · China
1549
-17
🇮🇳 Lithuanians · India
1510
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 592 — — —
56 474 — — —
45 381 — — — ⛏ Fish Boom
44 377 — — —
43 362 — — —
39 336 — — —
34 286 — — —
27 226 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 625 0 0 2,275 2,342
1,350 525 0 0 1,875 1,907
1,150 475 0 0 1,625 2,141
1,250 320 50 0 1,620 1,512
1,200 197 0 0 1,397 1,216
750 433 50 0 1,233 1,400
750 275 50 0 1,075 1,590
700 25 50 0 775 716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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