AoeStats
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Arena

507515695Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 54m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1308
+15
1306
+16
🇪🇸 Spanish · Spain
1276
+17
🇦🇷 Bohemians · Argentina
1375
-19
🇺🇸 Maya · United States
1266
-15
🇮🇩 Hindustanis · Indonesia
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,343 10:52 14:46 29:59 ⛏ Fast Castle
41 2,243 10:57 14:51 26:28 ⛏ Fast Castle
38 2,055 10:36 15:18 33:30 ⛏ Fast Castle
34 1,871 12:02 38:52 — ⚔ Archer Rush
34 1,849 9:58 14:01 28:23 ⛏ Fast Castle
27 1,477 9:19 22:20 35:38 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
38,925 21,540 27,025 4,750 92,240 95,888
37,505 28,600 17,120 4,560 87,785 102,934
35,310 25,545 20,045 2,290 83,190 90,237
20,550 11,745 18,775 2,375 53,445 54,909
15,175 12,827 7,680 2,055 37,737 40,756
17,065 13,642 3,780 2,275 36,762 41,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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