AoeStats
← Siegward of Catarina

Team Islands

503149329Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 61m 37s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
830
+13
🇭🇺 Portuguese · Hungary
779
+15
🇪🇸 Goths · Spain
756
+16
844
-19
🇪🇪 Burgundians · Estonia
733
-13
🇮🇹 Sicilians · Italy
719
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,357 12:51 17:18 30:19 ⛏ Fish Boom FC
28 1,697 12:58 18:49 44:29 ⛏ Fish Boom FC
23 1,389 11:24 17:22 29:21 ⛏ Fast Castle
17 1,057 12:20 16:41 32:22 ⛏ Fish Boom FC
15 934 11:28 21:04 32:03 ⛏ Fish Boom into Fire Galleys FC
10 596 11:39 17:24 35:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,560 40,375 23,420 6,200 91,555 95,624
34,245 25,455 16,745 1,600 78,045 109,880
21,165 27,455 18,315 4,275 71,210 101,109
27,340 22,680 14,130 3,700 67,850 85,525
12,865 24,345 10,865 2,150 50,225 97,981
15,620 19,780 11,514 2,200 49,114 71,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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