AoeStats
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Arena

510028448Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 62m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
857
+20
🇺🇸 Khmer · United States
838
+20
🇧🇴 Italians · Bolivia
956
-28
🇭🇳 Byzantines · Honduras
920
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 2,585 11:57 15:52 32:31 ⛏ Fast Castle
23 1,463 10:42 17:46 36:56 ⛏ Fast Castle
20 1,247 11:15 19:00 34:37 ⛏ Fast Castle
14 866 11:12 18:25 27:34 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,325 31,450 38,260 3,050 109,085 120,561
48,075 15,950 10,490 4,005 78,520 97,375
23,955 18,810 14,425 1,645 58,835 64,288
23,420 14,755 12,215 3,500 53,890 63,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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