AoeStats
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Nomad

509792308Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 81m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
791
+15
🇨🇳 Turks · China
783
+15
🇲🇽 Romans · Mexico
830
-18
🇲🇽 Huns · Mexico
692
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,960 14:54 19:06 38:12 ⛏ Fish Boom FC
29 2,358 16:43 22:52 42:18 ⛏ Fish Boom FC
14 1,107 14:57 20:39 38:11 ⛏ Fish Boom FC
14 1,138 17:00 31:42 53:12 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
51,165 19,790 26,095 2,400 99,450 109,396
27,495 34,050 26,955 2,015 90,515 93,954
30,060 28,880 24,370 3,390 86,700 90,997
14,860 14,025 4,525 3,595 37,005 41,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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