AoeStats
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Migration

509613004Analyzed
1v1 RM · 6d ago on Sep 27, 2026· 43m 39s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
693
+19
🇺🇸 Slavs · United States
748
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 1,042 13:47 20:03 32:10 ⛏ Fish Boom FC into Fire Galleys
13 574 11:11 17:07 30:22 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,610 24,505 9,695 505 54,315 72,226
13,605 15,425 10,445 2,150 41,625 50,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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