AoeStats
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MegaRandom

508524397Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
928
+11
🇧🇷 Magyars · Brazil
822
+16
🇺🇸 Slavs · United States
825
-14
🇮🇹 Mongols · Italy
797
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,902 9:37 21:41 36:13 ⚔ Archer Rush
28 1,095 11:30 20:43 — ⚔ Scout Rush
14 555 12:03 24:02 — ⚔ Skirmisher Rush
11 433 9:45 16:11 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,825 14,765 10,040 1,150 38,780 39,284
13,575 7,229 5,330 200 26,334 31,891
7,925 5,785 3,440 750 17,900 19,313
6,110 4,342 470 485 11,407 11,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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