AoeStats
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Nomad

508156203Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 70m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
878
+14
🇨🇴 Huns · Colombia
801
+17
🇺🇸 Slavs · United States
851
-16
🇲🇽 Franks · Mexico
813
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,435 14:20 19:39 37:48 ⛏ Fish Boom FC
16 1,139 17:58 23:37 39:43 ⚔ Fish Boom FC into Archers
13 946 15:48 21:49 35:41 ⛏ Fish Boom FC into Fire Galleys
12 859 15:10 19:50 35:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,405 24,509 18,970 5,175 84,059 94,981
30,360 25,285 21,600 5,150 82,395 92,349
33,575 16,945 7,640 1,275 59,435 67,496
16,750 10,475 10,570 5,405 43,200 55,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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