AoeStats
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Arena

506948650Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 30m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
835
+16
🇪🇸 Bohemians · Spain
829
+16
🇨🇴 Celts · Colombia
868
-17
🇲🇽 Malians · Mexico
796
-29
Player eAPM Actions Feudal Castle Imperial Opening
21 640 11:32 17:33 — ⛏ Fast Castle
18 558 13:09 19:06 — ⛏ Fast Castle
13 398 11:03 16:02 — ⛏ Fast Castle
5 146 11:11 29:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,060 7,180 1,225 1,500 18,965 21,607
6,525 7,705 1,820 860 16,910 19,251
7,020 4,890 1,790 750 14,450 15,703
4,990 3,110 665 250 9,015 11,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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