AoeStats
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QS Arena

503466563Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 58m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
776
+14
🇲🇽 Italians · Mexico
717
+17
🇹🇷 Khmer · Türkiye
741
-16
🇹🇷 Turks · Türkiye
740
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,956 9:01 16:30 27:37
14 835 8:12 16:36 34:19 ⛏ Fast Castle
13 795 8:32 18:02 28:02 ⛏ Fast Castle
10 604 8:54 18:46 33:19 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,980 28,470 17,210 4,125 83,785 96,931
21,970 21,240 24,075 4,850 72,135 90,419
21,780 17,650 7,825 3,630 50,885 58,824
16,115 20,405 10,980 3,250 50,750 57,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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