AoeStats
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Nomad

503448465Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 64m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
758
+18
🇻🇳 Dravidians · Vietnam
754
+18
820
-19
🇨🇴 Byzantines · Colombia
762
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,800 14:43 26:57 40:32 ⛏ Fish Boom FC
26 1,640 14:45 29:30 36:23 ⚔ Drush
21 1,336 14:47 26:01 35:47 ⛏ Fish Boom into Fire Galleys FC
12 775 15:00 20:33 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,455 22,020 19,875 4,580 70,930 86,731
32,965 15,435 12,260 4,200 64,860 73,611
21,575 12,980 11,805 5,885 52,245 55,537
16,620 14,465 9,120 1,800 42,005 47,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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