AoeStats
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Yucatan

503132917Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 45m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
747
+11
🇫🇷 Franks · France
704
+13
🇮🇹 Romans · Italy
653
-13
🇷🇺 Persians · Russia
629
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 950 11:25 23:52 42:32
20 920 10:31 20:17 37:41
13 599 11:10 18:27 33:43 ⛏ Fast Castle
12 552 12:40 22:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,085 18,136 13,595 3,945 54,761 60,721
12,110 8,750 4,090 1,500 26,450 27,534
11,660 5,210 6,265 2,150 25,285 28,656
5,090 2,725 485 205 8,505 9,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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