AoeStats
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Arena

508112156Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 51m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1026
+14
🇨🇦 Britons · Canada
1010
+15
🇨🇦 Armenians · Canada
979
+16
🇨🇦 Portuguese · Canada
944
+17
🇲🇽 Wei · Mexico
1069
-19
🇺🇸 Jurchens · United States
1017
-17
🇨🇱 Malay · Chile
1015
-17
🇵🇪 Japanese · Peru
821
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,825 10:13 14:35 33:07 ⛏ Fast Castle
49 2,495 12:01 17:58 33:35 ⛏ Fast Castle
31 1,586 10:57 14:10 31:18 ⛏ Fast Castle
30 1,545 11:21 16:19 33:30 ⛏ Fast Castle
30 1,537 10:17 14:30 30:49 ⛏ Fast Castle
29 1,496 10:50 15:17 35:38 ⛏ Fast Castle
16 805 12:55 18:35 40:01 ⛏ Fast Castle
15 786 11:17 17:07 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,550 24,670 14,920 3,675 66,815 74,908
33,975 11,235 18,790 2,250 66,250 75,802
29,680 16,730 17,540 1,600 65,550 70,253
24,005 17,458 14,725 3,670 59,858 77,105
26,455 18,588 10,630 1,630 57,303 67,743
23,415 13,915 10,595 2,150 50,075 60,367
19,480 17,165 9,495 2,150 48,290 64,267
13,295 21,985 5,705 2,040 43,025 49,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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