AoeStats
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Arabia

508105508Analyzed
3v3 RM · 9d ago on Sep 20, 2026· 52m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1056
+13
🇺🇸 Slavs · United States
1002
+15
🇨🇱 Wei · Chile
1000
+15
🇩🇪 Ethiopians · Germany
1078
-17
🇨🇴 Hindustanis · Colombia
988
-15
🇨🇭 Spanish · Switzerland
886
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 3,383 9:33 27:06 39:53 ⚔ Skirmisher Rush
50 2,620 12:25 21:37 43:38 ⚔ FC into Scouts
31 1,604 9:20 24:25 49:05 ⚔ Scout Rush
29 1,510 11:31 25:19 42:53 ⚔ Archer Rush
25 1,284 10:29 24:33 — ⚔ Archer Rush
24 1,248 11:38 17:12 43:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 40,278 7,460 880 65,318 70,464
23,230 13,646 8,340 2,390 47,606 61,349
19,595 9,353 13,245 850 43,043 47,490
18,635 7,507 9,210 3,350 38,702 41,360
16,295 10,719 9,805 1,180 37,999 41,108
5,945 7,710 3,380 1,500 18,535 18,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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