AoeStats
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Arena

508098687Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 42m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1052
+16
🇮🇹 Romans · Italy
1025
+17
🇨🇳 Sicilians · China
1010
+41
🇵🇪 Italians · Peru
1093
-19
🇺🇸 Teutons · United States
1018
-16
🇨🇱 Burgundians · Chile
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,577 11:14 14:55 29:18 ⛏ Fast Castle
35 1,477 12:48 20:00 35:50 ⛏ Fast Castle
34 1,437 11:04 15:11 31:26 ⛏ Fast Castle
31 1,292 10:34 14:44 28:30 ⛏ Fast Castle
28 1,174 11:59 16:09 32:52 ⛏ Fast Castle
24 1,019 10:52 14:58 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,110 13,370 7,635 4,400 48,515 61,603
18,580 11,413 7,215 1,600 38,808 45,787
10,260 12,055 10,350 2,250 34,915 42,676
15,950 11,130 5,190 2,250 34,520 50,983
10,780 17,130 2,410 1,940 32,260 36,940
13,265 9,105 4,880 970 28,220 34,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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