AoeStats
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Arena

509173576Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 29m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Hindustanis · Hungary
867
+13
🇭🇺 Magyars · Hungary
864
+13
🇩🇪 Jurchens · Germany
822
+15
🇭🇺 Khmer · Hungary
803
+15
🇫🇷 Franks · France
810
-15
🇲🇽 Bohemians · Mexico
802
-14
🇫🇷 Bohemians · France
798
-14
🇹🇼 Teutons · Taiwan
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,079 11:14 15:08 — ⛏ Fast Castle
35 1,040 12:39 16:32 — ⛏ Fast Castle
21 612 11:34 18:07 — ⛏ Fast Castle
20 591 12:30 16:13 — ⛏ Fast Castle
17 505 9:09 14:48 — ⛏ Fast Castle
16 459 12:16 17:17 — ⛏ Fast Castle
9 268 13:31 21:44 —
7 196 13:31 21:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,000 4,645 1,455 850 13,950 16,432
5,660 4,905 1,550 1,400 13,515 15,257
5,200 4,610 850 2,725 13,385 14,113
5,250 2,880 800 2,050 10,980 13,190
4,695 4,405 450 200 9,750 12,854
3,325 3,050 820 860 8,055 8,794
4,290 2,740 850 0 7,880 10,015
3,670 2,450 250 0 6,370 8,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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