AoeStats
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Black Forest

506163971Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 71m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
658
+13
🇹🇷 Lithuanians · Türkiye
644
+20
🇦🇷 Italians · Argentina
584
-13
🇪🇸 Britons · Spain
581
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,081 13:12 21:24 37:31 ⛏ Fast Castle
25 1,758 11:49 27:48 43:48 ⚔ Archer Rush
14 1,025 14:29 24:57 35:56 ⚔ Scout Rush
12 872 17:30 39:03 58:07 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,520 27,921 19,675 3,025 79,141 89,205
16,645 18,619 17,400 1,475 54,139 57,401
26,395 14,943 10,830 1,075 53,243 64,075
14,735 20,687 6,150 3,735 45,307 56,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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