AoeStats
← Silent George

MegaRandom

508908223Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 43m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
809
+13
778
+14
🇧🇪 Berbers · Belgium
750
-14
🇫🇷 Franks · France
734
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 915 10:26 23:05 40:35 ⚔ Scout Rush
15 640 14:02 30:12 40:00 ⚔ Scout Rush
14 627 10:51 19:48 26:45 ⛏ Fast Castle
10 417 13:57 22:50 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,090 5,615 7,200 2,750 30,655 32,842
10,380 8,885 5,660 3,200 28,125 35,437
10,200 8,215 4,870 2,195 25,480 33,013
10,680 5,570 3,310 895 20,455 22,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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