AoeStats
← Silent George

Oasis

508019407Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 42m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
812
+13
🇧🇪 Inca · Belgium
718
+16
🇹🇷 Vikings · Türkiye
756
-15
🇹🇷 Portuguese · Türkiye
717
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 850 9:55 22:00 — ⚔ FC into Archers
19 820 13:28 19:27 34:47 ⛏ Fast Castle
13 567 12:16 26:47 41:38 ⚔ Champi Rush
10 425 16:43 22:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,880 6,060 5,820 950 25,710 33,299
9,265 8,737 2,525 2,315 22,842 24,292
10,485 4,430 3,630 1,525 20,070 21,986
4,645 6,420 710 440 12,215 12,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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