AoeStats
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Arena

510038240Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 32m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
915
+16
🇺🇸 Celts · United States
872
+17
🇦🇷 Khmer · Argentina
907
-48
🇦🇷 Spanish · Argentina
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,046 11:42 18:42 — ⛏ Fast Castle
15 495 10:48 15:27 — ⛏ Fast Castle
11 359 14:13 19:31 — ⛏ Fast Castle
9 284 13:36 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 3,665 1,315 1,660 32,270 36,139
10,250 6,065 2,710 1,400 20,425 22,334
7,845 4,880 4,130 200 17,055 18,094
5,820 5,615 870 650 12,955 15,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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