AoeStats
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Arena

507721183Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 51m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1191
+15
🇨🇳 Teutons · China
1183
+15
🇨🇳 Britons · China
1177
+16
🇨🇳 Persians · China
1187
-16
🇨🇳 Shu · China
1162
-15
🇨🇳 Bulgarians · China
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,047 10:35 14:11 28:32 ⛏ Fast Castle
40 2,071 11:22 15:46 30:17 ⛏ Fast Castle
35 1,831 11:16 15:15 30:09 ⛏ Fast Castle
33 1,717 9:44 16:15 32:36 ⛏ Fast Castle
26 1,353 9:34 16:11 31:24 ⛏ Fast Castle
23 1,172 11:23 15:26 26:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,235 19,115 20,500 2,375 87,225 90,212
43,115 18,325 22,960 2,400 86,800 94,624
32,495 16,885 17,745 2,100 69,225 76,761
21,285 25,755 19,225 1,630 67,895 80,465
27,130 19,320 13,140 5,550 65,140 73,631
16,465 14,035 8,995 2,070 41,565 52,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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