AoeStats
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Oasis

507563045Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 122m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1354
+10
🇬🇧 Ethiopians · United Kingdom
1337
+10
🇬🇧 Celts · United Kingdom
889
+28
🇬🇧 Franks · United Kingdom
1198
-16
🇬🇷 Bulgarians · Greece
1195
-16
🇬🇷 Wu · Greece
1189
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 7,450 9:29 22:23 47:19 ⚔ Archer Rush
50 6,167 10:22 23:40 40:41 ⚔ Skirms into Archers
36 4,406 12:35 26:45 47:53 ⚔ Skirmisher Rush
35 4,256 10:16 25:12 45:57 ⚔ Scout Rush
33 4,098 9:55 24:27 43:38 ⚔ Archer Rush
17 2,092 12:48 19:08 54:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,425 105,447 96,855 9,845 284,572 311,283
132,870 60,259 84,960 2,470 280,559 295,249
128,785 42,075 71,590 6,580 249,030 256,515
101,010 89,601 46,360 8,750 245,721 298,255
82,065 100,110 51,340 4,585 238,100 293,224
81,535 87,605 41,070 3,030 213,240 215,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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